Get On and Get Away (4R304)
Frodo's Cloak (4R303) | Back to The Two Towers Index |
Good Work (4U305) |
Get On and Get Away (4R304) is a Shire Event from the The Two Towers set.
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||
|
Strategy[edit]
Get On and Get Away is notable for playing two sites in a row, rather than the more standard one. It is also the only Shire card other than Thror's Map or Pressing On that can manipulate the site path. In Towers Block, this card is particularly useful at site 6, allowing the Free Peoples player to avoid deadly sites like Cavern Entrance and Valley of Saruman. This card can be useful at any site however, although a cost of two burdens is quite high. Cards such as Sam, Son of Hamfast; Narya or Songs of the Blessed Realm would allow the Free Peoples player to shed such burdens quite quickly.
In Reflections, the addition of Alternate Ring-Bearers put this card in a position where it lacks cultural reinforcement; it can be played in any deck (Since previous sets always required Frodo, there was always at least one Shire card this card synergises with). This eventually places it on the R-List of Expanded format, since site manipulation cards have more value post-shadows. In spite of this, Get On and Get Away can still be pulled from deck via Saved from the Fire and recycled via Bilbo, Retired Adventurer; Daddy Twofoot or Fireworks.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Undesirable sites
Weak Versus...[edit]
- Corruption
See Also[edit]
- This card requires no [shire] presence to play.